“Straight-ahead” means we’ll draw one frame directly after the other, as opposed to drawing all the important poses of the animation first and then the middle ones. There are many techniques on how to animate, the order you should draw the frames and how to optimize everything, but for now I’ll try to explain the simplest technique I know: a straight-ahead animation of a bouncing ball. When you can’t remember a shortcut look for that command in the menus or in the Aseprite official quick reference. Memorizing shortcuts takes some time and muscle memory, but know that mostly everything can be done using only the mouse. You are probably thinking “There’s no way I’ll remember all these shortcuts” and that’s OK. You can also preview your animations using the preview window that can be toggled by pressing F7. ’ keys (look for the ‘’ symbols, it’s easier to remember like this.Įxperiment by drawing some colors on multiple frames and hitting play (Enter). You can change the selected frame by clicking on it or by pressing the ‘, ’ and ‘. This will make an empty frame right in front of your currently selected frame, and select it. The easiest way to create a new frame is to press ALT+B. You can see that the frame 9 is selected and 10 is empty. Each column is a complete image and has a number assigned to it, we call it a frame. It’s a way to represent multiple images in a single file. The fist thing we need to understand is the timeline. Our job as animators is to make that sequence look as convincing as possible. What is an animation?Īn animation is an illusion of movement caused by a sequence of images played in a specific order that shows progressive phases of that motion. This article was supported by Patreon! If you like what I’m doing here, please consider supporting me there :)Īlso, this is the part 3 of a series of articles, read the whole series here. 3 - A Basic Aseprite Animation Feb 21, 2021
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